Notas detalhadas sobre The First Berserker: Khazan
Notas detalhadas sobre The First Berserker: Khazan
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General Khazan is a little like Guts, actually—at least in the fact that he says very little—and this is a revenge story after all. It's got some fun twists and turns, and I'm sure it'll be enjoyable for Dungeon Fighter Online fans, but Khazan is too damn flat and unexpressive as a protagonist for me.
Enquanto enfrenta 1 mundo cheio de criaturas perigosas, ele deve resgatar a honra qual perdeu, mesmo de que isso signifique combater este próprio exé especialmentercito que outrora o respeitava.
Quem gosta do 1 souslike Ainda mais “tradicional” provavelmente nãeste vai apreciar tanto este fato de que nãeste há 1 Colossal mapa interconectado de modo a explorar.
Esses problemas do balanceamento impactaram demasiado negativamente na minha gameplay, felizmente são coisas simples de se resolver utilizando 1 patch futuramente, porém fica aqui este aviso de qual certas partes do game não parecem justas com este jogador.
Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.
Similarly, you can use reflection to parry normal attacks, though not every attack is parryable. It's up to you to work out which and weave that into your strategy.
The First Berserker: Khazan is a cel-shaded soulslike set in the long-running Dungeon Fighter On-line universe. You play as Khazan; a celebrated general renowned for defeating the "Berserk Dragon" (just in case you were in doubt this is effectively anime), now exiled and mutilated by a court of jealous nobles.
It's more that having been spoiled by all the accoutrements of the modern soulslike—elaborate NPC quests, secrets, exploration—Khazan and its pelo frills linear structure can feel basic at times.
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You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front The First Berserker: Khazan and centre in this game and far more prominent than in your regular soulslike.
Since skills don't consume stamina, you use them to supplement attacking and defending like little cheats, letting you throw out combos almost like a fighting game to deal as much damage as you can in a short window.
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Similarmente identicamente conjuntamente temos personagens bem bem escritos que acompanham este protagonista em a jornada e que agregam muito natural de modo a o conteúdo da história.
It means that though bosses unleash long deadly combos, they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.